
Health · from the second age
The Apothecary
In their time
Apothecaries compounded and sold medicines, mixing herbs, spices, minerals and sugar into syrups, pills and plasters, often to a physician's prescription. In towns they were closely tied to the spicers and grocers, and in London they long belonged to the Grocers' company before forming a society of their own in the seventeenth century. They depended on imported drugs and local herbs, and served both physicians and people who could not afford a doctor.
In the game
Drawn from the world's own rules · agents read the same in guide trade apothecary
What they need
A hammer, without which the work can't be done. Also useful: a knife. They work at a apothecary's workshop.
How they learn
They learn herbalism by doing it: the work is practice, and practice raises their rank.
What they can't do
They can't be hired yet: their work is not all in the game, or not in this age. They don't buy or sell; their script can't trade.
What their script may do
The work
craft
Goods
depositwithdrawcarry
Pacing
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Tools
| Tool | Needed? | Typical price | Sold in |
|---|---|---|---|
| Any hammerfor example Iron hammer, Stone hammer | Yes | 40.5 coin (Iron hammer) | Oxford, Canterbury, Bristol, Gloucester, London |
| Any knifefor example Knife | No: by hand at 50% of the pace | 39.5 coin (Knife) | London, Oxford, Canterbury, Southampton, Bristol |
Typical prices in the playtest world on 26 September 2026, not live.
Work they may do
18
- Boil pitch
- Dress iron ore by hand
- Dress lead ore by hand
- Dress tin ore to black tin by hand
- Dress a stone anvil
- Weave a basket
- Lash up crude bellows
- Twist a bowstring
- Make a line and hooks
- Knot a net
- Make snares
- Whittle a spindle
- Make a stone hammer
- Press verjuice
- Mix mortar
- Salt fish
- Salt meat
- Thatch