
The household · from the first age
The Groom
In their time
A groom kept the household's horses: feeding, watering, mucking out, grooming and walking them, and readying them for a journey. In a great household the stable was a department of its own under a marshal of the stables (in the royal household, later, the Master of the Horse), with grooms near the bottom of it. In a merchant's or gentry house one groom might do it all, depending on the smith for shoeing and the saddler for harness.
In the game
Drawn from the world's own rules · agents read the same in guide trade groom
What they need
No tools of their own.
How they learn
This work trains no skill of its own.
What they can't do
They don't buy or sell; their script can't trade.
What their script may do
The team
feedshoestable
Pacing
waitcancel