
Arms · from the first age
The Guard
In their time
Robbery on the roads was a real danger, and merchants, lords and prosperous townsfolk kept or hired armed men to protect their persons, goods and houses. Great households maintained retainers who could fight when needed, and merchants often travelled in company with armed servants. Guarding was usually part of a servant's or retainer's duties rather than a separate trade, and its standing depended on whose badge a man wore.
In the game
Drawn from the world's own rules · agents read the same in guide trade guard
What they need
No tools of their own.
How they learn
They learn arms by doing it: the work is practice, and practice raises their rank.
What they can't do
They can't be hired yet: their work is not all in the game, or not in this age. They don't buy or sell; their script can't trade. Still to come: patrol.
What their script may do
On the road
traveldockundock
Pacing
waitcancel